taskLordsAWar! - Tasks: task #11086, add income-giving towers

 
 

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task #11086: add income-giving towers

Submitted by:  Ben Asselstine <benasselstine>
Submitted on:  Sat 09 Apr 2011 03:39:54 PM UTC  
 
Should Start On:  Sat 09 Apr 2011 04:00:00 AM UTC Should be Finished on:  Sat 09 Apr 2011 04:00:00 AM UTC
Category:  None Priority:  5 - Normal
Status:  None Privacy:  Public
Percent Complete:  0% Assigned to:  None
Open/Closed:  Open Effort:  0.00

Fri 11 Jul 2014 03:26:26 PM UTC, comment #1:

It's a fun thing, but it is not included in WL2. The AI would have to change to care about towers/villages.

They also have the effect of making the map a little more interesting to look at.

Ben Asselstine <benasselstine>
Project Administrator
Sat 09 Apr 2011 03:39:54 PM UTC, original submission:

WL1 had towers that changed their flags whenever stacks walked on them, or past them. These towers provide a small income per turn.

It's fun because it's one more goal for players to have. Wizards are more useful.

There is a semantic problem with fortified stacks appearing as towers also.

In the end it's like a 1x1 city that can't produce units, or be a vectoring end-point. But hey, they might as well be destructible.

A better word for it (instead of tower) is "village".

Maybe the strength of the stack matters. E.g. the villagers are only swayed by stronger stacks.

Also, it would be fun if the village reverts to neutral if not visited for a long time (30-40 turns).

Ben Asselstine <benasselstine>
Project Administrator

 

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