taskLordsAWar! - Tasks: task #15621, characters


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task #15621: characters

Submitted by:  Ben Asselstine <benasselstine>
Submitted on:  Thu 30 Apr 2020 02:01:00 PM UTC  
Should Start On:  Thu 30 Apr 2020 04:00:00 AM UTC Should be Finished on:  Thu 30 Apr 2020 04:00:00 AM UTC
Category:  None Priority:  5 - Normal
Status:  None Privacy:  Public
Percent Complete:  0% Assigned to:  Ben Asselstine <benasselstine>
Open/Closed:  Open Effort:  0.00

Thu 30 Apr 2020 02:01:00 PM UTC, original submission:  

In Warlords 2, it introduces "characters" at the start of the game in the form of heroes who haven't arrived yet.

When we go to look at the characters for human players there are none, but the computer players have them.  They have little blurbs like "Formidable, treacherous, horse-lover, gets to the point." to suggest what their personality/strategy will be like.

The sex of the characters is not provided, nor is any kind of image, and the names are not changeable.  It shows a name and a blurb for each hero and that's it.

Warlords 2 Deluxe got rid of characters on the start game menu, and in its place there was something called 'Enhanced'.  Perhaps this checkbox is for enabling the per-hero AI, I don't know.  Perhaps they didn't see the value in introducing characters that might not ever show up in the game.

Adding "characters" to LordsAWar! involves this set of subtasks:

Invent a few parameters to differentiate hero AI.  Not sure what those are.  Maybe we'll just do one parameter for six different styles and go with that.

Make a new Characters Button on the Game Preferences Dialog (below the Game Options Button) that brings up a Characters Dialog.

The Characters Button is sensitized according to whether or not there are any computer players.

The Characters Dialog has a set of tabs across the top with shields, like the Triumphs Dialog.

Inside each tab is a treeview with hero names for that player, and then when we select it we see a description box populated with the blurb.

The Scenario Builder needs to be changed to allow for a blurb to be written per hero, and also to select the AI parameters (in the Heroes Dialog.)

The HeroProto class needs to be changed to load/save a blurb, and AI parameters.

The value in this task is that scenarios can add a little more story up-front that accompanies the scenario description.  A cast of characters is a nice way to add more colour/flavour, and it doesn't cost us much, and it also would improve the AI and make things a little more random/varied.  One cost is that the already cluttered Game Preferences Dialog gets even more cluttered.

Ben Asselstine <benasselstine>
Project AdministratorIn charge of this item.


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