xSGE - News: xSGE 0.6 Released
Latest News
xSGE moved to GitHub, now being maintained posted by onpon4, Thu 14 May 2020 11:50:06 PM UTC
xSGE orphaned posted by onpon4, Sat 03 Aug 2019 09:23:28 PM UTC
xsge_particle, Plus Other New xSGE Releases posted by onpon4, Tue 11 Apr 2017 02:43:42 PM UTC
xsge_physics 0.13 Released posted by onpon4, Wed 05 Apr 2017 05:25:10 PM UTC
xsge_physics 0.12 Released posted by onpon4, Sat 03 Dec 2016 04:04:33 PM UTC
xSGE 0.6 Released
Item posted by Layla Marchant <onpon4> on Tue 03 Feb 2015 02:34:48 PM UTC.
Coinciding with the new release of the SGE Game Engine is a new release of xSGE. Of course, this release of xSGE brings it up to date with version 0.16 of the SGE, but it also includes several improvements:
- xsge.gui now supports joysticks, treated as an extension to the keyboard.
- New MenuItem, MenuWindow, and MenuDialog classes have been added to xsge.gui, to facilitate the creation of keyboard-navigated menus. A new function, xsge.gui.get_menu_selection, allows you to easily create a MenuDialog object and get its chosen item.
- xsge.gui has been polished, and keyboard navigation of widgets is much smoother. In particular, the topmost window is now automatically given keyboard focus if none of them already have it.
- Methods in xsge.physics which check the presence of walls next to colliders now return a list of such walls, rather than just True or False. This is somewhat less efficient, but much more useful.
- New xsge.lighting module added! This simple module takes care of the details of how to use color blending to achieve lighting with a particular sprite. It even includes support for colored lighting, which is demonstrated in the new lighting example under the examples folder.
Powered by Savane 3.14-8aba.
Corresponding source code