xSGE - News
posted by onpon4, Thu 14 May 2020 11:50:06 PM UTC
I'm picking up the slack again! But not here. I've moved the project over to GitHub. This is the new website:
https://python-sge.github.io
And with this move, I have made new releases of all xSGE packages. Announcement is here:
https://github.com/python-sge/xsge/releases/tag/2020.05.14
posted by onpon4, Sat 03 Aug 2019 09:23:28 PM UTC
Just a quick announcement that xSGE is being orphaned, i.e. will no longer be updated or maintained. I recommend Godot Engine instead.
Thank you for your understanding.
posted by onpon4, Tue 11 Apr 2017 02:43:42 PM UTC
The first version of xsge_particle has been released. This is an xSGE extension which provides a framework for particles and emitters, something that has been on the table for a long time now.
Additionally, I have released new versions of all the other xSGE components. Most of these are simply minor changes and updates to the readme, but
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posted by onpon4, Wed 05 Apr 2017 05:25:10 PM UTC
Due to some shortcomings in xsge_physics that prevented me from doing what I wanted to do in Hexoshi, I had to a new feature to it. Therefore, a new xsge_physics version has been released.
If you like my work, please consider supporting my Patreon page:
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posted by onpon4, Sat 03 Dec 2016 04:04:33 PM UTC
This is a release I meant to make some time ago, but forgot about. It's a pretty small upgrade, but very useful for making certain code much shorter.
Version 0.12 of xsge_physics adds two meta-classes: "Wall", which all wall and slope classes inherit, and "Slope", which all slope classes inherit. These allow code that is designed to check for any wall object to be greatly simplified.
posted by onpon4, Wed 02 Nov 2016 02:57:38 PM UTC
A new version of xsge_tmx is out, featuring the following changes:
- Updated to support the latest TMX features.
- The priority of assigning class based on tile rules is now higher than that for tile layer based class assignment. The previous order caused problems when certain special objects were put in the wrong layer in ReTux, for instance.
- A bug in how it was determined to render a tile layer as tiles has been fixed.
posted by onpon4, Mon 17 Oct 2016 06:32:57 PM UTC
A new release of xsge_gui has been released to address some problems. For anyone wondering why there isn't a version 1.0.1, there is, but it was only ever distributed as a part of ReTux and it would be senseless to upload it at this point. Compared to version 1.0, version 1.0.2 of xsge_gui features the following two changes: [...]
posted by onpon4, Sat 12 Mar 2016 03:31:37 AM UTC
A new release of xsge_tmx is now available. This release doesn't add any new functionality, but it is an important one. The one substantial change to this release is that the method used to handle tile layers has been replaced with one that uses the new TileGrid class introduced in version 0.24 of the SGE. This is slightly faster (based on my observation of ReTux's frame rate now as opposed to before this change) and much more efficient when it comes to RAM usage.
posted by onpon4, Fri 12 Feb 2016 10:28:25 AM UTC
Because of the compatibility breakage of version 0.23 of the SGE, every component of xSGE has been given a new release to bring them all up-to-date with this new SGE release. xsge_gui, xsge_physics, and xsge_tmx have also received other updates. [...]
posted by onpon4, Fri 18 Dec 2015 10:23:15 PM UTC
The Physics Awakens!
Seriously, though, this is a rather significant step forward for xsge_physics. It's primarily a bugfix release, but it's a bugfix release finally making xsge_physics work as it should. In ReTux, you are no longer prevented from moving up slopes, and you no longer disconnect from slopes while moving down them. Basically,
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