newsLordsAWar! - News: LordsAWar! version 0.3.0 released!

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LordsAWar! version 0.3.2 released! posted by benasselstine, Sat 11 Apr 2020 04:57:32 PM UTC - 0 replies
LordsAWar! version 0.3.1 released! posted by benasselstine, Sun 02 Oct 2016 01:09:55 PM UTC - 0 replies
LordsAWar! version 0.3.0 released! posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC - 0 replies
Ported to Windows! posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC - 0 replies
gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC - 0 replies
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LordsAWar! version 0.3.0 released!

Item posted by Ben Asselstine <benasselstine> on Wed 01 Jul 2015 12:45:52 PM UTC.

LordsAWar! version 0.3.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • added new scenario Duel Of The Gods.
  • added new items to burn bridges, charm monsters in ruins, call for angels, send disease to a city, banish worms, raise defenders, and persuade neutral city.
  • added program to upgrade old versions of lordsawar saved games.
  • added program to import maps from Warlords 2.
  • audited battle probabilities in comparison with Warlords 2.
  • scenario editor can now export the map to a PNG file.
  • added fight order editor to the scenario editor.
  • updated to gtkmm version 3.
  • now using unicode everywhere. migrated from std::string to glib::ustring.
  • migrated from libtar to libarchive.

Fixed various gameplay bugs:

  • heroes were never showing up as women.
  • fixed bug where clicking the smallmap repeatedly and quickly would crash the game.
  • fixed bug in joining stacks in the scenario editor.
  • fixed many bugs in network play, thanks to Roger R.

Please consider donating to the LordsAWar project so that we can get better artwork!  See the donate button here:

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