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gzochi version 0.6 released
     posted by juliang, Mon 21 Apr 2014 04:50:48 AM UTC - 0 replies

We're pleased to announce the next development release of the gzochi game development framework!

This release adds support for two new alternative storage engines: hamsterdb and Symas Lightning (LMDB). The framework now builds on Mac OS X and ...


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gzochi version 0.5 released
     posted by juliang, Mon 13 Jan 2014 01:19:49 PM UTC - 0 replies

Happy new year! We're pleased to announce the next development release of the gzochi game development framework.

This release resolves a number of issues with the durability of scheduled tasks and the execution of highly concurrent application ...


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gzochi version 0.4 released
     posted by juliang, Sun 07 Jul 2013 09:52:18 PM UTC - 0 replies

We're pleased to announce the next development release of the gzochi game development framework!

This release adds support for automatic, durable task rescheduling to the server container's task API. The user authentication system has been ...


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gzochi version 0.3 released
     posted by juliang, Fri 22 Mar 2013 02:35:30 AM UTC - 0 replies

We're pleased to announce the next development release of the gzochi game development framework!

This release adds important functionality to the transaction handling system in the gzochid container, enabling application transactions to time out ...


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gzochi version 0.2 released
     posted by juliang, Fri 12 Oct 2012 04:56:01 PM UTC - 0 replies

We're pleased to announce the next development release of the gzochi game development framework!

This release resolves several critical issues related to stability and data storage. Support for alternative storage engines, such as Berkeley DB, ...


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gzochi version 0.1 released
     posted by juliang, Fri 23 Mar 2012 12:27:09 AM UTC - 0 replies

It's finally here!

We're pleased to announce an initial release of the gzochi game development framework. This is a development release, and there's obviously a ton more work to be done, but the system's far enough along to support a playable ...


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