gzochi - News
posted by juliang, Tue 29 Dec 2020 03:07:35 PM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release is focused on portability and ease of administration, and adds support for MacOS and BSD, along with backwards-compatible support for the GNU Guile 3.0.x release series, bringing the performance improvements of Guile's new native JIT to
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posted by juliang, Sun 01 Jul 2018 08:53:48 PM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release adds a distributed task management service to the meta server, making it possible to run game applications distributed across a cluster of gzochid containers without modification while maintaining consistency and durability of game
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posted by juliang, Wed 26 Jul 2017 04:03:07 PM UTC
Version 0.11.1 of the gzochi game development framework has been released.
This is a bug-fix release that addresses backwards-compatibility and portability issues from the 0.11 release in April, including Guile 2.0-2.2 compatibility and test stability on 32-bit platforms.
The release is available in the downloads section.
posted by juliang, Sat 22 Apr 2017 06:23:03 PM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release is another big one, also focused on enhancements to support game applications running across multiple servers in a high-availability configuration. In particular, access to data is now shared across all servers in the cluster, and
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posted by juliang, Mon 05 Sep 2016 03:39:31 PM UTC
Version 0.10.1 of the gzochi game development framework has been released.
This is a bug-fix release that addresses several backwards-compatibility issues related to the framework's library dependencies, and restores support for building gzochi on 32-bit architectures (e.g., i686).
The release is available in the downloads section.
posted by juliang, Sat 13 Aug 2016 01:19:23 AM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release is the largest yet by far, and represents the better part of a year's worth of work. The principal thrust of the release is the introduction of the meta server, which allows multiple instances of the gzochid container to share
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posted by juliang, Wed 23 Sep 2015 05:11:38 PM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release is focused on quality and stability; dozens of memory leaks and functional defects have been resolved, and the server can more reliably handle a large volume of messages and connected clients. A suite of server performance benchmarks is
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posted by juliang, Sun 19 Apr 2015 06:55:55 PM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release includes a new memory-based storage engine, built on top of a redesigned storage system that makes it easier to switch storage engines at server boot time. The gzochid transaction manager can now incorporate transactions against
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posted by juliang, Sat 23 Aug 2014 03:14:38 AM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release includes a set of tools for manipulating data in game application databases outside of the gzochid container. A reference client library written in Guile Scheme is now included in the source distribution. The gzochid server's handling
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posted by juliang, Mon 21 Apr 2014 04:50:48 AM UTC
We're pleased to announce the next development release of the gzochi game development framework!
This release adds support for two new alternative storage engines: hamsterdb and Symas Lightning (LMDB). The framework now builds on Mac OS X and similar platforms. Some syntactic sugar for creating task callbacks has been added to the Scheme API. A
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